Freddie Posted October 18, 2023 Share Posted October 18, 2023 18 hours ago, Admiral189 said: OSA Two -- GT.Countries = {"Algeria", "Bulgaria", "Egypt", "Cuba", "Finland", "India", "Iraq", "Libya", "Russia", "USSR", "Syria", "Vietnam", "Yemen",}; There's a wrong ensign on the Russian boat. Today Russian Navy uses the blue St. Andrew's Cross on white background. On some photos the national colors can be seen on the naval ships, but those are hoisted only during shipbuilder's trials prior to commissioning. 2 Don't worry, I crash better than anyone I know! — Gene Ryack, 'Air America' Link to comment Share on other sites More sharing options...
Admiral189 Posted October 18, 2023 Author Share Posted October 18, 2023 Good Morning & Afternoon to you all. Thank you all for your concerns. I really appreciate it. Modeling is my medication so as long as i'm modeling i'm doing ok. Thanks again. Thanks Freddie. I wasn't aware of that. The Russian flag has been update. Thanks. The OSA Missile Boats has been released. Thanks to HawaiianRyan for providing the 3d model and Marroux for creating the Encyclopedia file & wake mod. Enjoy!! I disabled the Manpad surface to air missile launcher onboard OSA Two until i can declare a proper surface to air missile file. The Project 205 Moskit[(mosquito) more commonly known by their NATO Reporting Name Osa, are a class of missile boats developed for the Soviet Navy in the late 1950s. Until 1962 this was classified as a large torpedo boats. The Osa class is probably the most numerous class of missile boats ever built, with over 400 vessels constructed between 1960 and 1973 for both the Soviet Navy and for export to allied countries. Osa means wasp in Russian, but it is not an official name. The boats were designated as "large missile cutters" in the Soviet Navy. 8 9 Link to comment Share on other sites More sharing options...
tripod3 Posted October 18, 2023 Share Posted October 18, 2023 (edited) Magnificent and long-awaited. Big thanks! Great to see these assets working. I really love finding bugs! Sometimes ASM misses at close range. The minimum distance for launching a rocket should be entered. Sometimes the turret fires through its own ship. Limitation on the firing sector should be introduced. And since I’m in a hurry, I’m writing through a translator, sorry. Edited October 18, 2023 by tripod3 1 Support tripod3 on Boosty Link to comment Share on other sites More sharing options...
Admiral189 Posted October 18, 2023 Author Share Posted October 18, 2023 (edited) Hey Tripod3. I'm aware of some of the issues you mentioned. This is a BETA Version. There will be another update coming. So when it comes to configuring the missiles to launch. Either they are too strong or not strong enough. At the moment they're configured at Mach 0.95 so if I increase the launch speed it will be faster than the specs. So it's a give or take. The issue also is the missile is launched at I guess about 20 deg angle. The minimum distance entered is 500 meters and the max is 80 km. If you make the minimum distance too short the OSA will be hit. I will further configure the turrets on the next release. So just a little 3D modeling education for you all to know. So below is the starboard launcher with a helper and or pointer added just to the bottom of the launcher. (The arrows) If I raise the helper it will make the missile stick outside of the top of the missile launcher. I will try configuring the missile launch configuration again but not sure I will be able to stop the missile from hitting the launcher itself. In real life, they are on a rail. Only so much we can do in DCS. Also, keep in mind the DCS Game Engine controls the missile launch. Looking at the photo below. I'm not sure how the missile was launched as you can see it's launched at a steeper angle. Thanks for your feedback Tripod3. On another note all. At the moment I will be working on older and recent AI Ship models in the Shipyard. I'm going backwards trying to fix some of the issues that have come about. It will take some time but I will get it done. Thank you all for your interest. Edited October 18, 2023 by Admiral189 8 1 Link to comment Share on other sites More sharing options...
Freddie Posted October 18, 2023 Share Posted October 18, 2023 4 minutes ago, Admiral189 said: Looking at the photo below. I'm not sure how the missile was launched as you can see it's launched at a steeper angle. That might be an effect of a powerful booster positioned below COG. I wonder if the boat needed a repaint after that. Don't worry, I crash better than anyone I know! — Gene Ryack, 'Air America' Link to comment Share on other sites More sharing options...
HawaiianRyan Posted October 18, 2023 Share Posted October 18, 2023 4 minutes ago, Freddie said: That might be an effect of a powerful booster positioned below COG. It is. Link to comment Share on other sites More sharing options...
Admiral189 Posted October 18, 2023 Author Share Posted October 18, 2023 I'm sure it melted the deck paint and everything else on deck. That's some serious fire coming from the booster. 2 Link to comment Share on other sites More sharing options...
HighMaintenanceB Posted October 19, 2023 Share Posted October 19, 2023 (edited) 9 hours ago, Admiral189 said: Hey Tripod3. I'm aware of some of the issues you mentioned. This is a BETA Version. There will be another update coming. So when it comes to configuring the missiles to launch. Either they are too strong or not strong enough. At the moment they're configured at Mach 0.95 so if I increase the launch speed it will be faster than the specs. So it's a give or take. The issue also is the missile is launched at I guess about 20 deg angle. The minimum distance entered is 500 meters and the max is 80 km. If you make the minimum distance too short the OSA will be hit. I will further configure the turrets on the next release. So just a little 3D modeling education for you all to know. So below is the starboard launcher with a helper and or pointer added just to the bottom of the launcher. (The arrows) If I raise the helper it will make the missile stick outside of the top of the missile launcher. I will try configuring the missile launch configuration again but not sure I will be able to stop the missile from hitting the launcher itself. In real life, they are on a rail. Only so much we can do in DCS. Also, keep in mind the DCS Game Engine controls the missile launch. Looking at the photo below. I'm not sure how the missile was launched as you can see it's launched at a steeper angle. Thanks for your feedback Tripod3. On another note all. At the moment I will be working on older and recent AI Ship models in the Shipyard. I'm going backwards trying to fix some of the issues that have come about. It will take some time but I will get it done. Thank you all for your interest. Hi Admiral, you're free to come back to fix this at your leisure but I want to let you know that DCS crashes whenever I try to put an Osa Two into the Mission Editor. I don't have that problem with Osa One but I thought it's worth noting. Could this be something to do with the SA-N-5 Grail surface-to-air missile script from line 170 to line 190 in the Osa_Two.lua document, perhaps the GT.sensors lines in the same document, from line 199 to line 201, or some combination thereof? I'll cut out those lines in the document to see if my theory is correct. I have no idea how to code, and no idea how anything here works so wish me luck, guys. Update: It's made no difference. Nice. Edited October 19, 2023 by HighMaintenanceB Link to comment Share on other sites More sharing options...
HawaiianRyan Posted October 19, 2023 Share Posted October 19, 2023 2 hours ago, HighMaintenanceB said: Hi Admiral, you're free to come back to fix this at your leisure but I want to let you know that DCS crashes whenever I try to put an Osa Two into the Mission Editor. I don't have that problem with Osa One but I thought it's worth noting. FWIW, I don't see any crashes. 3 1 Link to comment Share on other sites More sharing options...
toan Posted October 19, 2023 Share Posted October 19, 2023 4 hours ago, HawaiianRyan said: FWIW, I don't see any crashes. Hi, I don't have any crash either, using the last Open Beta. It' probably a Mod conflict if you experience any. I love your OSA class ships, Admial ! Many thanks for all your superb naval Mods ! 2 Link to comment Share on other sites More sharing options...
Admiral189 Posted October 19, 2023 Author Share Posted October 19, 2023 Hey HighMaintenance it doesn't crash for me. Did you try changing the coding in any way? I shared the mod I'm using in DCS. Try removing your other mods to see if you have a conflict. Usually, conflicts arise if you have two mods with the same weapon scripting. This is a simple mod so you shouldn't have any problems. The Manpad Missile launcher does work but it uses RIM116 at the moment until I can get it corrected. That's why I disabled it. Yesterday, I corrected the AK230 weapon firing arc. Still working on the Styx missile launch. Thanks, Tone. Happy to hear you like it. It's another great addition to DCS. PM me if you are still having problems HighMaintenance. 4 Link to comment Share on other sites More sharing options...
HighMaintenanceB Posted October 19, 2023 Share Posted October 19, 2023 41 minutes ago, Admiral189 said: Hey HighMaintenance it doesn't crash for me. Did you try changing the coding in any way? I shared the mod I'm using in DCS. Try removing your other mods to see if you have a conflict. Usually, conflicts arise if you have two mods with the same weapon scripting. This is a simple mod so you shouldn't have any problems. The Manpad Missile launcher does work but it uses RIM116 at the moment until I can get it corrected. That's why I disabled it. Yesterday, I corrected the AK230 weapon firing arc. Still working on the Styx missile launch. Thanks, Tone. Happy to hear you like it. It's another great addition to DCS. PM me if you are still having problems HighMaintenance. I'll let you know. I changed the coding once, it still crashed, so I went back to the original coding you did. I'll try removing all other mods and go from there. Link to comment Share on other sites More sharing options...
HighMaintenanceB Posted October 19, 2023 Share Posted October 19, 2023 1 hour ago, Admiral189 said: Hey HighMaintenance it doesn't crash for me. Did you try changing the coding in any way? I shared the mod I'm using in DCS. Try removing your other mods to see if you have a conflict. Usually, conflicts arise if you have two mods with the same weapon scripting. This is a simple mod so you shouldn't have any problems. The Manpad Missile launcher does work but it uses RIM116 at the moment until I can get it corrected. That's why I disabled it. Yesterday, I corrected the AK230 weapon firing arc. Still working on the Styx missile launch. Thanks, Tone. Happy to hear you like it. It's another great addition to DCS. PM me if you are still having problems HighMaintenance. I'll go ahead and send you a log file if that helps. Link to comment Share on other sites More sharing options...
CRUD Posted October 19, 2023 Share Posted October 19, 2023 (edited) Seems like the recent update to Beta has messed up a bunch of mods. Sad. I have no ships showing up under Combined Task Force in the editor. I have learned a valuable lesson with this update though. Before updating DCS: 1. Remove all mods in the saved game back up folder. 2. Do a repair on DCS. 3. Update DCS. 4. Then add mods back in Edited October 21, 2023 by CRUD 2 1 Link to comment Share on other sites More sharing options...
Admiral189 Posted October 20, 2023 Author Share Posted October 20, 2023 So far I haven't seen any issues with the update with regard to AI Ship mods not functioning properly. If you do experience issues please PM me. I have a running list of mods to repair. The only new update I see that we can use with ships is the ability to re-position the cameras. I haven't tried it yet but Spudknocker has a video on how to place them. 3 Link to comment Share on other sites More sharing options...
Admiral189 Posted October 20, 2023 Author Share Posted October 20, 2023 (edited) Hey, All just got an update that EDs Tomahawk missile is broken so I'm sure will see an update to the update. The Tomahawk also known as (TLAM) flies in circles to the left and to the right but not in the direction of the target. Edited October 20, 2023 by Admiral189 3 Link to comment Share on other sites More sharing options...
Jojothebox Posted October 21, 2023 Share Posted October 21, 2023 15 hours ago, Admiral189 said: So far I haven't seen any issues with the update with regard to AI Ship mods not functioning properly. If you do experience issues please PM me. I have a running list of mods to repair. The only new update I see that we can use with ships is the ability to re-position the cameras. I haven't tried it yet but Spudknocker has a video on how to place them. Supposedly the Foundre is causing some problems for me according to some discord helpers but ill report back if it is or not Link to comment Share on other sites More sharing options...
Admiral189 Posted October 22, 2023 Author Share Posted October 22, 2023 Thanks, Jojothebox, Foudre is on my repair list. Some have reported FPS issues. Below is a running list of ships that need to be repaired and or updated but not in that order. As you all can see I have quite a bit of work to do in the Shipyard but it's what I love doing. They all will be completed in time. One model at a time. If I missed one let me know. Thanks. With each ED update come AI Ship model issues but all we can do is repair them and keep it moving. Stay Tuned! ---------------------------------------- SHIPYARD REPAIR LIST -------------------------------------- - OSA - Config arc and correct missile launch height - WIP - HMS Richmond - Recreate --- WIP - Type 31 Frigate - WIP - OAK Hill - Correct FPS - Update collision model - Blue Ridge - Correct FPS - Update collision model - San Antonio - Re-create Model - Newer model - Tarantul - AK630 config firing angle - Update US Coast Guard Boats - Weapons, flags, textures etc: - Update Cruise Ship - Off Center - Foudre - FPS Issues - Update collision model - USS Kidd - Recreate model - USS Kidd and Spruance version - Taiwan Livery - USS Bowen - Update - USS Virginia - WIP - USS Farragut - WIP 9 4 Link to comment Share on other sites More sharing options...
DJ Reonic Posted October 22, 2023 Share Posted October 22, 2023 I can't wait for the Kidd/Spruance update. 2 Link to comment Share on other sites More sharing options...
Woogey Posted October 23, 2023 Share Posted October 23, 2023 I 2nd that notion, I can't wait for an updated Sprucan/Kidd class. I love black masted 1970's-80's USN fleets. -Woog 4 Link to comment Share on other sites More sharing options...
Admiral189 Posted November 3, 2023 Author Share Posted November 3, 2023 SHIPYARD Update. Hey guys just wanted to update you on my AI Shipyard progress. Currently, I'm working on the Type 23 Frigate Richmond, F215 Brandenburg German Frigate, USS Fitzgerald DDG-62, and the OSA Missile Boats. Below are snapshots of what's to come. I've updated the Richmond with Naval Strike Missiles. Looks like there due to upgrade the Richmond 2023/2024. What's nice is you can see the downwash from the helicopters now on the water thanks to the recent update. The German Frigate F215 Brandenburg was the 2nd or 3rd AI Ship mod I created back in 2020 when I first started. I just never released it. I have since upgraded all her weapons and radars. It's a low poly mod but it can hold its own in DCS so I think it will be another great addition plus there are no German ships in DCS at the moment that i know of. As mentioned I will try to create a mod for each country out there. All mods are still a WIP. Stay Tuned. Thanks for your interest. 21 4 Link to comment Share on other sites More sharing options...
GOA_Escorpion (R) Posted November 3, 2023 Share Posted November 3, 2023 hace 1 hora, Admiral189 dijo: SHIPYARD Update. Hey guys just wanted to update you on my AI Shipyard progress. Currently, I'm working on the Type 23 Frigate Richmond, F215 Brandenburg German Frigate, USS Fitzgerald DDG-62, and the OSA Missile Boats. Below are snapshots of what's to come. I've updated the Richmond with Naval Strike Missiles. Looks like there due to upgrade the Richmond 2023/2024. What's nice is you can see the downwash from the helicopters now on the water thanks to the recent update. The German Frigate F215 Brandenburg was the 2nd or 3rd AI Ship mod I created back in 2020 when I first started. I just never released it. I have since upgraded all her weapons and radars. It's a low poly mod but it can hold its own in DCS so I think it will be another great addition plus there are no German ships in DCS at the moment that i know of. As mentioned I will try to create a mod for each country out there. All mods are still a WIP. Stay Tuned. Thanks for your interest. Type 23, Excellent!!! Please include the chilean skin. 4 1 Link to comment Share on other sites More sharing options...
Admiral189 Posted November 3, 2023 Author Share Posted November 3, 2023 Hey GOA. Absolutely, got you covered. I was actually looking at a photo of the Chilean version today. Thanks. 5 Link to comment Share on other sites More sharing options...
roobarbjapan Posted November 4, 2023 Share Posted November 4, 2023 (edited) Just wanted to share your assets in action. We love them in VF-142. Edited November 4, 2023 by roobarbjapan 7 Link to comment Share on other sites More sharing options...
Citizen Posted November 4, 2023 Share Posted November 4, 2023 Recently picked up the Gazelle. Having tons of fun practicing landing on ships my father served on! 4 Link to comment Share on other sites More sharing options...
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